After a couple of weeks, these are my complaints:
- The coin toss is removed, you just set your preferences in the user settings. In the games I've played, I've apparently lost the toss between 2/3-3/4 of the time. Most games, I'm on offense to start.
- There's a lack of continuity between teams. I played a 2-5 Wyoming team, rated a 78 overall. I couldn't stop their passing game and gave up over 500 yards, only had 1 sack. Same season, I played 13-1 Oregon , 91 overall - 3 sacks in the first 5 plays (8 in the game), and gave up less than 200 yards total.
- Speed ratings don't really seem to matter. Several times, a TE with a speed rating in the low to mid 80s has caught a ball in the secondary, and my defensive backs with speed ratings in the 90s can't catch him.
- Inexplicable defensive lapses. DBs and DLs in particular will depart from the playcall and leave uncovered receivers or open running lanes. And the computer QB always sees the open receiver.
- Discontinuity between players. The computer QB can be rolling to the weak side, throwing back foot, and getting hit by a DT but still throw a strike 30 yards downfield. If Mateer has a defender within 5 yards, he throws it into the ground.
- In dynasty, they really haven't done much to include NIL
I do like the recruiting in dynasty mode though. I screwed up in my first season and did too much of the way I used to, emphasizing the kids that were already interested. In my second, I'm chasing higher caliber players at need positions, whether they started out interested or not. A few weeks into season 2, I've signed a 5-star LT and have a couple others interested. Of course, kids listen more to undefeated coaches coming off a national championship.